Condition
About
Belongs to trigger. If you want to start trigger, every condition in it must be accomplished.
Attributes
- conditionType type of condition
- check if is checked
- resource type of resource, check []
- amount how much
- unitObject type of unit enum.Units
- unitId unit id
- unitName unit group enum.Groups
- sourcePlayer player <0, 8>
- tech which kind of tech
- timer how much time
- unknown1
- x1 x position (area start)
- y1 y position (area start)
- x2 x position (area end)
- y2 y position (area end)
- aiSinal